REVIEW: Final Fantasy XVI Complete Edition (PC) - oprainfall (2024)

TitleFinal Fantasy XVI Complete Edition
DeveloperSquare Enix
PublisherSquare Enix
Release DateSep 17, 2024 (PC)
GenreRPG
PlatformPC via Steam, PlayStation 5
Age RatingMature
Official Website

I’ve been a fan of the Final Fantasy series since way back when it started on the NES. I’ve seen the series grow in many ways, and go in some directions that I didn’t really care for over all these years. That being said, I wanted to see how the latest entry, Final Fantasy XVI, stacked up when the PC version was released. I was also curious to see how my mid ranged gaming rig would hold up to this beast of a game. Let’s dig in and see what I found.

The story takes place in the land of Valisthea. These lands are divided into six nations that hold their power due to the use of magical crystals. Things begin to heat up when a strange blight begins draining the very Aether from the land. A young man named Clive Rosfield, who is the guardian to his younger brother Joshua, finds himself wrapped up in this conflict very early. With their kingdom destroyed and Clive made a slave, we will witness where life takes him and the greater destiny ahead of him.

While the story here was much darker than previous games in the franchise, I actually really enjoyed it by the end. Seeing Clive grow throughout his adventure and overcome the struggles of not only accepting his past, but learning from it was actually quite refreshing. This game may have the best version of Cid ever and his dialogue gives a lot of flavor to a story that is dead serious most of the time. I do feel that the latter part of the adventure seemed to drag on a bit longer than it should’ve, but in the end this is an adventure worth taking.

Final Fantasy XVI is a very linear experience. You will move from one story mission to the next, progressing through this fantastic tale through many cutscenes. That’s not to say there isn’t anything else to do here. There are plenty of side quests with interesting stories of their own you can partake in. You can get some nice rewards from some of these as well. This makes them great for not only the world building, but for the nice spoils as well.

The biggest change here is in the combat; everything here is fully action based. Clive is the only party member you fully control, though you can issue commands to your dog, Torgal, who helps you in battle no matter how crazy the foe is you’re facing. You will want to try and stagger your foes with slash attacks and access elemental abilities from Eikons you have collected. These skills are invaluable in combat since they will help you take on even the toughest foes. Skilled players can get advantages in combat from perfect dodges and parries, making things a lot easier. For those of us not very skilled at action combat, Square has included a story based mode which automates much of the combat. This mode is basically press Square and win, but if you want to mix things up you can leave the action combat on and use some of the assist items that will help you dodge, parry or even automatically use items in combat. I thought this was a great way to do this since it gives players the ability to set combat up anyway they like.

In the sound department Final Fantasy XVI is just simply fantastic. The entire soundtrack is amazing, from the high powered battle themes to the more somber themes as you explore towns or just chill at the Hideaway. You can unlock these tracks to listen to anytime at the Hideaway using in game currency, completing quests and some even are even found in treasure chests. I played the game with the English cast and I thought they did an amazing job bringing these characters to life. This game would’ve fallen apart without them given just how much of the story is told through the cutscenes, so if the actors did a bad job, you would’ve never got immersed into the story.

Now let’s talk about how this PC port performs. I have a Ryzen 5 5600x and plain ole RTX 3060, so I wasn’t sure how this was going to work when I installed the game, but I have to say overall things went quite well. I did have to run the game with FSR and at 1080p, but I was able to keep high settings and the game mostly ran around 60fps. There are some busy areas that would tank the framerate, but even then it never got below 30fps. I thought the Eikon battles might be an issue for this card, but honestly they ran really well, which surprised me a bit, but I was pretty pleased with the results overall. The last patch they put out makes it so the shadows take more of a hit when you go down to medium settings, so if you’re looking to squeeze out a few more FPS with a minimal hit to your overall look that would be the way to go.

Overall I had a pretty good time with Final Fantasy XVI on PC. I really loved the story and watching Clive’s grand adventure made me really think about things several times. The music is top tier and the very customizable combat is just a lot of fun. I haven’t had this much fun with a combat system since Nier: Automata. I put about 47 hours into the game and complete both of the DLC quests as well. I feel like fans of Final Fantasy will enjoy this one at its $69.99 price tag for the complete edition with all of the DLC. It’s another grand adventure for the franchise, and I have to wonder what the next entry here is going to look like. Will we go back to a more futuristic look or keep our medieval roots? Only time will tell.

Review Score
OverallREVIEW: Final Fantasy XVI Complete Edition (PC) - oprainfall (5)REVIEW: Final Fantasy XVI Complete Edition (PC) - oprainfall (6)REVIEW: Final Fantasy XVI Complete Edition (PC) - oprainfall (7)REVIEW: Final Fantasy XVI Complete Edition (PC) - oprainfall (8)REVIEW: Final Fantasy XVI Complete Edition (PC) - oprainfall (9)

Game was provided by the publisher for review. You can read oprainfall’s PS5 review of the game here.

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REVIEW: Final Fantasy XVI Complete Edition (PC) - oprainfall (2024)
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